

With images you just restart, render one image and there you have it. If you render direct to video (I do for tests and short anims) then if something crashes on the very last frame, you lose the whole render. The major one being that if the system or Blender crashes halfway through the three hour render (and that’s not a big render in the scheme of things), you don’t lose everything. Masterhoshi Rendering to images is actually recommended for a host of reasons for bigger animations. Does it allow any manipulation of the audio, like shifting it around for sync? Can multiple video tracks be added and can any effects be added (fade in/out, cross-fade etc)?
Movie formats for mac pro#
Is the transcoder a GUI app or command line? Any link for it?īischofftep I want to read a bit more about using QT Pro though it’s looking like the best solution. I looked for VLC transcoder but all i find is VLC Player. It’s very buggy with some features (add audio) just not working. Kattkieru Yes, I’ve read so many amazing things about ffmpegx but to date I’ve found it completely useless for anything at all. Even if it was, I’d still have to post-process to add the audio and would be where I’m at now.
Movie formats for mac for mac#
Rocketman: As far as I know (looking at Xvid site) Xvid is not for Mac and AVI codec is not an option in Blendermac. It’s looking like QT-Pro is the most viable answer. I just want to get my Blender output combined with audio then output to an acceptable size. I really could use some pointers on producing an acceptable, sharable output of modest size on anything that will work reliably and relatively easily in OSX Panther (10.3.9). (The “simply drop a file, choose a format then press go” thing never works - ever.) The whole interface and barely explained variety of options leaves me feeling somewhat inadequate. I either get a video file with no audio track or the encoding fails for any of a host of reasons, none of which mean anything to an ignoramus like me. I have a copy of ffmpegx (OS X GUI for ffmpeg) but quite frankly, it just doesn’t work. I’ve reduced the image size to 180x320px but it’s still too big. I’ve tried a variety of compression options using Quicktime output but can’t get the file below 29Mb even on low quality (There a re more to try but it’s getting frustrating now). The inbulit AVI output option insists on a standard image ratio which might be okay except I rendered a tall thin video, not a short wide one None of the available options in HyperEngine seem to solve the filesize dilemma satisfactorily. This leaves me with a 70Mb file and this is where things get depressing (again - I knew it would happen) I took this video into HyperEngine AV to combine with the audio track and output to MOV again. I rendered to PNG files, then re-rendered to Quicktime from the Sequencer. I’ve finally produced something resembling a complete animation (a little over a minute) and despite a few weird artifacts it’s quite acceptable.
